Sober Stats and Driving Under the Influence
- TopLifeDev
- Sep 8, 2023
- 1 min read
Hi everyone!
Today is what I like to call “testing day”. It’s a special day I set aside to go head-to-head with the code I cooked up days before. So far, things are looking good and the world is a wonderful place.
I’m just tying up loose ends before I move on to the next big feature. It’s one of the systems getting a redesign, and I’m honestly very excited about the changes. I think you would be happy about it too.
We’ll get into that later on. Today I want to share some of the recent updates.

Sober Stats
There is a new addition to the stats family! We now have a sober stat to keep track of how drunk your character is.
To make things even more exciting every character has their unique alcohol tolerance. This means your character might be able to substitute alcohol for water and survive or be a complete lightweight.
Alcoholic drinks with different alcohol levels are available in the shop.
Driving Under the Influence
Naturally, your stats will affect your actions. To kick things off, I decided to focus on driving. The game now reacts to your character driving while drunk or sleepy. They might make it to their destination or end up in an accident. However, not all accidents are equal; your character might get away with just a dent on their car, or they might not be so lucky, and people could die. It's a gamble, and you never quite know what'll happen.
Can't wait
Can we have a gluttony stat
Give us the beta or i won't download this game
Will the early access of the game will release this month?😭😭😭 I'm really excited
Can't wait to play this game🎉🥳